Problem
Turning a duel prototype into a multiplayer product requires more than connectivity: authoritative state, mobile controls, persistent profiles, shop flows, and ad providers must work together reliably.
TECHNICAL DEMO
A working Unity 6 demo combining single-player and two-player online duels, a cosmetic shop, UGS progression, and LevelPlay rewarded mediation.
Turning a duel prototype into a multiplayer product requires more than connectivity: authoritative state, mobile controls, persistent profiles, shop flows, and ad providers must work together reliably.
Duel Protocol connects AI and Fusion clients through a shared DuelCommand contract, runs match state under host authority, validates results with UGS Cloud Code, and serves rewarded ads through a provider-independent LevelPlay layer.
Unity teams implementing multiplayer, mobile controls, UGS backends, or ad mediation
Multiplayer conversion, game flow, UGS progression, cosmetic shops, rewarded-ad mediation, and platform integration
Arena rules, matchmaking, backend profiles, skin catalogs, store economies, ad networks, and PC/Android controls can be adapted to a client game.
Unity project support