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TECHNICAL DEMO

UnityUnity project support

Duel Protocol — Multiplayer and Live Services Integration

A working Unity 6 demo combining single-player and two-player online duels, a cosmetic shop, UGS progression, and LevelPlay rewarded mediation.

DEMO VIDEO0:49 video
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01

Problem

Turning a duel prototype into a multiplayer product requires more than connectivity: authoritative state, mobile controls, persistent profiles, shop flows, and ad providers must work together reliably.

02

Working solution

Duel Protocol connects AI and Fusion clients through a shared DuelCommand contract, runs match state under host authority, validates results with UGS Cloud Code, and serves rewarded ads through a provider-independent LevelPlay layer.

Unity project support

Duel Protocol — Multiplayer and Live Services Integration

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Who is it for?

Unity teams implementing multiplayer, mobile controls, UGS backends, or ad mediation

Service scope

Multiplayer conversion, game flow, UGS progression, cosmetic shops, rewarded-ad mediation, and platform integration

Adaptation options

Arena rules, matchmaking, backend profiles, skin catalogs, store economies, ad networks, and PC/Android controls can be adapted to a client game.

Technologies

Unity 6C#Universal Render PipelinePhoton Fusion 2Unity Gaming ServicesCloud CodeCloud SaveLeaderboardsUnity LevelPlayGoogle AdMobUnity Ads

Target industries

game-developmentmultiplayer-gamesmobile-gameslive-servicesin-game-shoprewarded-advertising

Unity project support

Duel Protocol — Multiplayer and Live Services Integration

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