Demo archive

TECHNICAL DEMO

UnityUnity project support

Incremental Progression and Game Economy Systems

A working Unity demo combining a persistent robot roster, upgrades, soft currency, virtual shop transactions, and a rewarded-ad fallback flow.

01

Problem

When mission rewards, persistent multipliers, shop balances, and ad rewards use separate data sources, mobile games develop inconsistent balances, disconnected progression, and provider lock-in.

02

Working solution

Micro City Rush connects run results and the surviving robot roster to one progression record, carries that global roster into every selected level, applies upgrades through an escalating cost curve, and grants fallback rewards to the same central balance when no advertising SDK is available.

Unity project support

Incremental Progression and Game Economy Systems

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Who is it for?

Unity teams building incremental, idle, casual, or mobile games

Service scope

Progression architecture, game economy, upgrade shops, rewarded-ad integration boundaries, and project adaptation

Adaptation options

Currencies, cost curves, multipliers, mission rewards, shop products, ad providers, and persistence can be adapted to an existing game.

Technologies

Unity 6C#Universal Render PipelineUnity Entities

Target industries

game-developmentincremental-gamesmeta-progressionvirtual-economyin-game-shoprewarded-advertising

Unity project support

Incremental Progression and Game Economy Systems

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